Student Grades 5-8 (Intermediate)


Student Grades 5-8 (Intermediate)

WC Intermediate Syllabus – Overview - Form/Lat Sau/Theory R1
  (Handform 1/Anti-Ground Fighting). Winter term.
WC Intermediate Syllabus – Overview - Form/Lat Sau/Theory R2
  (Handform 2/Close Range Strikes). Summer Term.
WC Intermediate Syllabus – Overview - Form/Lat Sau/Theory R3
  (Footwork/Anti-Grappling). Autumn Term.
WC Intermediate Syllabus – Overview - Chi Sau SG5-7
WC Intermediate Syllabus – Revision Overview - SG5-7

Theory to help you in the Intermediate Syllabus:

Confrontation Assessment

Be able to asses an opponents fighting posture, and range relative to yourself, and therefore move into an intelligent 'starting position'.
 1. Whole / Partial amount of body visible through peripherals without moving:
If the whole body can be seen, they are outside your 4thCL, you can stick (stay where you are) or move (in to make contact or out to retreat).
If only a partial amount of body can be observed, they are inside your 4thCL, you must move in to make contact or retreat to a safer position where the whole body can be observed.
This is because if parts of the body cannot be seen they may be able to move without you realising it and thus catch you unaware, which is the equivalent of being ambushed from a confrontation situation.

2. 'Square On' or 'Side On':
If Square On: 'Assess Open' or 'Closed' guard. Intercept opponents arms at the point where you optimise the control you have over their arms.
If Side On: Orthodox/Southpaw (right/left hand lead).
1. If the arms are close together you can directly cover both forearms at the 3rdCL/forearm balance point.
2. If the hands are far apart then both hands must be indirectly controlled through body positioning and directly controlling the front arm at the 3rdCL/forearm balance point. 


Fighting Ranges
1. Pre-fight: Psychological / verbal.
2. Long Range: Kicking.
3. Medium Range: Punching (primarily: Jab, Cross, Swing and 'Over the top').
4. Short Range: Elbows, knees, shoulders, head-butts and short punches such as hooks and uppercuts.
5. Standing Grappling: Grabs, controls, throws, takedowns and sweeps.
6. Anti-Ground Fighting: You are on the ground but your opponent is standing.
7. Ground Fighting: All 'fighters' are on the ground.

Grip Breaking Principles

1. Whole body forward pressure (to protect against strikes).
2. Strategic Positioning, eg. arms covering centre (to protect against strikes).
3. Move in circles on the x,y or z axis [circle + forward pressure = spiral / helix].
4. Attack the thumb-index finger connection.
5. If at 1st you are unsuccessful change one or more of the following depending on circumstances:
The direction of the circle.
The focus of the circle (e.g. wrist to elbow or visa versa).
The plane of the circle (x to y for example).

The Uses of Elbows in WC
1. To clear an obstacle.
2. To defend against elbows, and possibly other strikes.
3. To attack an opponent.


Force Principles
Explain and show the Wing Chun Force Principles.
1. Free yourself of your own force (muscle tension).
2. Free yourself of your opponents force.
3. Go with your opponents force (if appropriate, when their force is greater than yours and/or it's to your advantage to do so).
4. Add your force to their force (if appropriate and it's to your advantage to do so).


Three Foot Positions
Explain and show the weight distribution and transitions in the following circumstances:
1. Neutral/Frontal: Mid Foot Balance: If you divide your feet laterally and longitudinally, the intercept point is the centre of your foot. Your weight wants to be focused here and radiate out.
2. Advancing: When the weight distribution shifts from mid foot balance forwards onto the ball and toes of the foot. The heel begins to leave the floor.
3. Retreating: When the weight distribution shifts from mid foot balance back towards the heel. The toes begin to raise. Once you are in a new stance, having advanced or retreated, you should again have mid-foot balance assuming you are not immediately stepping again.